How to configure Browedit 2

May 27, 2021 0 Comments


Before we start, do not open browedit 2 before making this file

Requirements
  1. You will need a text editor, such as Notepad ++ or Visual Studio Code.

Have everything stated above? Then you are ready to process with the conversion! Check the step-by-step below.

Step 1
Go to browedit 2\assets\configs

Step 2
Create a file called config.customname.json

Attention: custonname = whatever you want to call the file.

Step 2
Finally, simply place them accordingly in romodels.txt, rotextures.txt, randommodels.txt, texturescustom.txt, romodels_organized.txt and so on.

In browedit 2 it's a bit different, you only have to manage 2 files: romodels.txt and rotextures.txt.

Step 3
Copy and paste this into the file:

{
    "resolution" : [ 1920, 1080 ],
    "data" :
    {
        "ropath" : "d:/ro/",
    "grfs" :
        [
               "d:/ro/data.grf",
               "d:/ro/rdata.grf",
               "d:/ro/custom.grf"
            ]
    },
    "moveconsole" : true,
    "hideconsole" : false,
    "defaultmap" : "prontera",
    "skiploadingscreen" : true,
    "threadedrendering" : true,
    "backgroundworkers" : true,
    "fov" : 45.0,
    "vsync" : false,
    "stupidolrox" : false
}

Step 4
Customize your grf paths! But be careful to use "/" and not "\", and also that the last grf line doesn't have a comma "," at the end. Then, save the file.

Step 5
Finally, the first time you open Browedit 2, it will ask you to type a file name. Introduce the file name of your config file, config.customname.json or config.customname, and press Enter.

Credits
Mina-chan for the step-by-step.

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