Tutorial - How to add textures and models to your textures/models files.

May 15, 2021 0 Comments


Want to add textures and models to your files, but don't know how? Check the tutorial below, made by Mina-chan!

Requirements
  1. You will need a text editor, such as Notepad ++ or Visual Studio Code.
  2. You will need the GRF Editor.
You can check the GRF Editor download link here.

Have everything stated above? Then you are ready to process with the conversion! Check the step-by-step below.

Step 1
In GRF Editor, go to a textures or models folder. Select the first texture or model in the list, press Ctrl + A to select them all, and then Ctrl + C to make a copy of the list.

Step 2
In Notepad ++, with the Replace function, and "Regular Expressions" turned ON:

For textures:
  1. Find what:
    • (\w+).bmp
  2. Replace with:
    • RO/foldername/$1|foldername\$1.bmp or mytextures/foldername/$1|foldername\$1.bmp
For models:
  1. Find what:
    • (\w+).rsm
  2. Replace with:
    • RO/foldername/$1|data\model\foldername\$1.rsm or mymodels/foldername/$1|data\model\foldername\$1.rsm

Step 2
Finally, simply place them accordingly in romodels.txt, rotextures.txt, randommodels.txt, texturescustom.txt, romodels_organized.txt and so on.

In browedit 2 it's a bit different, you only have to manage 2 files: romodels.txt and rotextures.txt.

Observations
  1. Don't actually use "custom" as a texture/model subfolder name, as it's usual. For some reason Browedit 2 has some trouble reading "custom";
  2. You may want to simply copy the contents of your files into browedit 2, if you want to use it later on;
  3. It's better if you use something else, such as "mytextures" or "mymodels".

Credits
Mina-chan for the step-by-step.

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